
・[POPS] removed some useless debug information in the memory card manager in case of operation successful
・[POPS] added a clear/format option in the memory card manager. It will make your memory card empty just like if it was new. (if you use this by mistake remove your memory stick and power off the psp directly to avoid accidental save of the new memory card status)
・[GAME] added reverse offset pointer codes. They work just like normal pointer codes but the offset is subtracted and not summed like the normal ones. The format is the same except a little difference in the second address line: 8bit pointer inverse code 0×6aaaaaaa 0×000000vv 0×0003nnnn 0xiiiiiiii 16bit pointer inverse code 0×6aaaaaaa 0×000000vv 0×0004nnnn 0xiiiiiiii 32bit pointer inverse code 0×6aaaaaaa 0×000000vv 0×0005nnnn 0xiiiiiiii
・[ALL] added shortcut representation to the disassembler. You can enable it by putting DISASM SHRCUT= 1 in the config file
・[GAME/150] although homebrew mode was available since one year ago (by pressing R while booting up with a game prx) now with m33 supporting a separate game150 mode for plugins I’ve made a prx which automatically goes in homebrew mode and uses a different config file to keep configurations separated easily.
・[ALL] fixed a bug in the difference search which made it unusable
・[ALL] now it’s possible to access the disassembler from the memory editor by pressing SQUARE. The nearest (backward way) 4byte aligned address will be selected as the first address in the disassembler
・[ALL] changed the button to make new cheats from the memory editor: now it’s TRIANGLE
・[ALL] now it’s possible to edit values directly in the memory editor. This will allow you to edit values without having to make cheats. To enable value editing press your confirm button (which is CROSS or CIRCLE if you swapped buttons in cwcheat) this will allow you to edit the selected value with UP/DOWN. Then confirm with CROSS (or circle if you swapped buttons) and abort with CIRCLE (or cross if you swapped button)
・[ALL] now you can change the value in the memory editor of +/- 0×10 with RIGHT/LEFT
≪PSPパッケージでのFW・基板と刻印の見分け方 | トップ | PSP FW3.50→1.50ダウングレード方法(全世界版『ルミネス』使用)≫
≪PSPパッケージでのFW・基板と刻印の見分け方 | トップ | PSP FW3.50→1.50ダウングレード方法(全世界版『ルミネス』使用)≫
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